1. Install OCCT and GLFW. On Ubuntu, you can do this by running the following commands in a terminal:

sudo apt-get update
sudo apt-get install libocct-data-exchange-dev libocct-visualization-dev
sudo apt-get install libglfw3-dev

2. Create a new project and include the OCCT and GLFW header files. For example:

#include <GLFW/glfw3.h>
#include <OpenGl_GraphicDriver.hxx>
#include <AIS_InteractiveContext.hxx>

3. Initialize GLFW and create a window. You can use the following code as a reference:

// Initialize GLFW
if (!glfwInit())
  return -1;

// Create a GLFW window
GLFWwindow* window = glfwCreateWindow(640, 480, "OCCT + GLFW", NULL, NULL);
if (!window)
{
  glfwTerminate();
  return -1;
}

4. Initialize OCCT and create an interactive context. You can use the following code as a reference:

// Create an OCCT graphic driver
Handle(OpenGl_GraphicDriver) aGraphicDriver = new OpenGl_GraphicDriver(getenv("DISPLAY"));

// Create an OCCT interactive context
Handle(AIS_InteractiveContext) aContext = new AIS_InteractiveContext(aGraphicDriver);

5. Display an object in the window using OCCT and GLFW. You can use the following code as a reference:

// Load an object
Handle(AIS_Shape) anObject = ...;
aContext->Display(anObject, Standard_True);

// Set the view
aContext->SetViewOrientation(V3d_Ypos);

// Set the background color
glClearColor(0.0, 0.0, 0.0, 1.0);

// Main loop
while (!glfwWindowShouldClose(window))
{
  // Clear the window
  glClear(GL_COLOR_BUFFER_BIT);

  // Redraw the scene
  aContext->UpdateCurrentViewer();

  // Swap buffers
  glfwSwapBuffers(window);

  // Poll events
  glfwPollEvents();
}

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